At the end of the game there is a home button to bring up the game’s welcome screen.Periodically a player may appear floating in the background.If you swing at a bomb and hit it that ends the game (no matter how many outs you have left).If you mistime a ball and it knocks the bail down that is an out.From then on the game can periodically zoom in or out.After around 20 screens the camera zooms in, which adjusts the bat timing.Coins do not score points but aid your ability to continue the game. Be sure to swing on the side the pitch appears on by clicking or tapping on that side.One circle will be solid while the other is dashed.After 7 pitches the pitcher may pitch on the left or right side of the wicket.Pitches may be fastballs, curveballs, wildly spinning vortex, or bouncing pitches.The pitch may pitch any of the following: ball, coin, egg, or bomb.Hitting them adds to your coin total, which can be converted to continues. Avoid hitting bombs (cost you an out) and eggs (which obfuscate the screen during the next pitch).The first miss while hot ends the hot streak.If you make 10 consecutive hits your batter gets hot and single hits are worth double points while you remain hot & a four can be worth six.When a star shows up and you hit you may score 4 points.Each ball you hit is usually worth a point.If you miss the ball and are way too early you can swing again.There is no partial swing or check swing, only swing or no swing.Some balls bounce, others slowly curve, and some are lightning quick fastballs.Time the pitch to hit the ball when it is parallel with you.These scores are automatically saved in your local web browser. The game welcome screen also shows your most recent score along with your all time best score.Next to the music button there is a button for switching the game’s language between English (UK flag), Portuguese (Portugal flag), and Hindi (India flag).You can turn sounds on or off by clicking the music button in the lower left corner.Click or tap anywhere on the load screen to begin the game.Is it time for the app stores to step up and deal with the problem? Flappy Bird has been one of the highest-profile apps of recent times, and if any protection was going to be put in place, surely it would be for this cultural avalanche? While there are reports of some push-back to developers, Dredge has shown that there are hundreds of clones available, and more arriving each day.Hit the pitched balls before the ball hits the stumps. One-person and smaller studios simply don't have the resources to deal with this onslaught. Not only are developers trying to promote their own app and everything that is unique about it, they are also trying to fight against a rising tide of almost identical titles that are taking away space in the app store listings, filling up the first page of results in a search result, and capturing the mind share of gamers browsing the stores. It's impossible to ignore the problem as well. And any time spent on the legal route represents time and resources that cannot be spent improving the original game, promoting the title, or working on the next potential success. Once a good idea gets some traction in the story, the cloners will arrive and the original developer can either engage in a huge game of whack-a-mole and raise concerns with the app stores on each clone that arrives (ninety-five Flappy Birds, a day, is a lot of take-down notices required). While clone games (and the majority of the time, it is gaming titles which are rapidly cloned) can have a hugely detrimental effect on the indie developer.
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